|
|
|
|
|
by machinesofn
3880 days ago
|
|
I think this actually demonstrates a common mistake people make in thinking about video games. There's room for a lot more diversity in experience, and talking about them as a single type of art is sort of like lumping together films and novels. They run the full spectrum between tight text-based interactive fiction with two boolean decisions in the whole work, and Minecraft. Generalizing games as a special case of interaction design works for a subset, but certainly not the entire medium. As a more personal counter example: There have been many games where I have hated the mechanics and continued playing for the story or art, and I know many people who are the same way. |
|