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by electricblue 3870 days ago
There is a balancing act that every successful game has to perform between gameplay and motivation. Without gameplay, games are dull passive experiences (see David Cage) with no pull to keep the player engaged. Without motivation gameplay feels empty and pointless like playing chess with yourself. Starcraft's campaign wouldn't have been half as engaging if it was a map pack with basic instructions before each mission. While games aren't movies they have learned a valuable lesson in using dramatic tension to make certain moments memorable.
1 comments

I think StarCraft's campaign is almost irrelevant. It serves mainly as a tutorial for the multiplayer game. Which is why escort missions are boring.