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by AlisdairO 3874 days ago
Starcraft is really heavy on twitch skills and multi-tasking, while Dota rewards knowledge.

Obviously you still need strong twitch/multitask skills to be really great at Dota, but you can go a surprising distance without them. I found that when picking up Dota I started to have fun and feel vaguely competent quicker - despite the fact that I didn't play for very long or get very good. I was aware that to progress far I'd need to pick up an enormous amount of information, but I could still feel good playing against other newbies.

With Starcraft (where I generally hovered between high gold and low platinum on EU), I always felt like I was doing really badly. I think this was probably due to the stress of the multitasking, at which I'm no natural :-).

1 comments

I am a mid-gold elo LoL player and was a Diamond SC2 player when Diamond was the highest league. In my experience, MOBA's are winning because controlling one unit doesn't give you the same stress level that comes with controlling an army, setting control groups, preventing supply caps, scouting, considering what you need to build next to counter your opponent, and taking steps to stop every cheese strategy that your opponent might try. Even if you've executed at a high level, you can still lose in the blink of an eye if you fail to react. I stopped SC2 because it left me with an uneasy feeling once I got near the top. LoL, on the other hand, barely requires the kind of APM that SC2 does at a high level. It's more about knowing the correct items to build and when you can win a fight. Sure, you still need mechanics to get high creep score and execute in team fights, but you can play champions where that reliance is mitigated.