Hacker News new | ask | show | jobs
by enjalot 3892 days ago
Hi, I'm the creator of this. Would you mind giving me some more detailed feedback at enjalot@gmail.com? I'm actively working on making the first run experience better. I consider it "functionally complete" for my Kickstarter audience, who weren't coming at it from a blank slate. Now I need to make it easy for people to adopt who are new to the tool, and even new to d3!

One of the design principles I'm wrestling with is that I want the home page to be where you go to create a new block, minimize the friction for all users. The problem is that most people expect a home page to tell them what a project is about. My existing solution is clearly failing to strike the balance, so I'd like to find out how to do that.

thanks!

1 comments

Hi, I'm definitely in the blank slate group. Not to D3, but the blockbuilder product. The main suggestion is for the UI to work across a sweet spot of screen resolutions. The default top/bottom layout on my 13" MBA shows only 8 lines of source code. In the side/side view, the width of the source code element allows very few characters before wrapping starts.