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by msbarnett
3899 days ago
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> Imagine a component with 5 attributes. Does '==' match them all? Some of them? Loosely or tightly? I'm afraid just seeing '==' in the code is never going to be informative. This is, fundamentally, a disagreement about the value of encapsulation. With an opaque, encapsulated type, '==' should mean whatever makes the most sense in the context of that type. For a pointer that might be "equality" means "same memory address", whereas for a vector that might mean "equal components". As a user, "equality" should match an intuitive understanding of what it means for two things of this type to "be the same". It's an art form. Like many things in programming, doing it well requires good taste. Operator overloading is a powerful technique for preserving encapsulation. It's the polar opposite of: > Instead, maybe a method MatchAttr1And2(v1, v2) would certainly tell a subsequent reader a little more about what's going on. This leaks implementation details like a sieve. It's a great recipe for encouraging dependency on a particular implementation detail across module boundaries, and rolling yourself a great heaping ball of mud. |
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Operators are unique in the language. They hold a special place. They deliberately are written to imply something we already understand. No fair lumping them in with every other attribute or method of an encapsulated type.
Intuition is a very, very poor thing to depend upon in a programming language. I disagree heartily that it should be the solution to disambiguating any operation.