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by choochootrain 3894 days ago
i've been playing around with supercollider lately and i would love to see a writeup on your process for creating this. sound synthesis is really cool but i've been having trouble finding good resources for understanding things like ring filters at an intuitive level.

seems like it would go nicely with a procedurally generated game too!

1 comments

thanks for the comment :) what i would do is start with an SC tweet:

http://sctweets.tumblr.com/ https://ccrma.stanford.edu/~kermit/website/sctweets.html https://twitter.com/search?q=supercollider%20tweets&src=typd

and reverse engineer / expand upon it

SC and any text based audio programming language does something interesting in that it combines the instrument creation and compositional process. ultimately it's great to create your own instrument / musical process (maybe they are one in the same), but it can be productive to focus on the latter just to start with by using someone else's instrument to learn from

awesome, i will definitely check those out! i'm still interested in a breakdown of your music :)
maybe i'll add comments to describe what's going on. if you have SC running i'd be glad to walk you through it
yep i have sc running :)