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by njitram
3909 days ago
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The difference with major online services like facebook and twitter is that games have a -very- big launch, and get a lot of users at the same time all at once. It's really hard to test for all that traffic in advance, as there will be so many configurations, (slow and fast) connections, hackers etc coming in all of a sudden. Its almost impossible to simulate the enormous variation. Facebook, Twitter etc begin by a stable (code) base and then step by step scale up their systems. When something does not scale they can roll back or quickly fix it. They don't have to ramp up from a few hundred players to hundreds of thousands in a few hours like in the gaming industry. |
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There's this thing, they're called dedicated servers. The reality is that game companies CEO's/execs don't want to pay for quality when they can push it out now get the money and patch later, aka. They put in the least effort. The whole thing is intentional at big companies, a combination of intentionality and incompetence at small ones.