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by scrollaway 3905 days ago
And having worked in gamedev, I can say you're correct. There's two kinds of studios that are affected by launch issues: The crazy big ones, who run into even crazier numbers that would make twitter/facebook engineers' heads spin... and the awful ones, that have the kind of issues you're describing and have launch issues because of management and/or technical incompetence. Though it's not mutually exclusive.