Moreover is not these game have the necessity of being always online. Remember the bullshit about simcity having to offload computation to servers?
Scalability problem are not because the load of gaming, but as you say because they are obsessive about stealing every piece of info they can to better funnel users into premium.
Remember when people could host dedicated server? You would never hear quake having scalability issues or need to be saved from ec2
Scalability problem are not because the load of gaming, but as you say because they are obsessive about stealing every piece of info they can to better funnel users into premium.
Remember when people could host dedicated server? You would never hear quake having scalability issues or need to be saved from ec2