| The reason TV produce smooth motion is not because of the blurring effect but because they really work at 60 frames per seconds (NTSC) or 50 fps (PAL).
But the effect is achieved only with interlaced TV (CRT). The motion on films is not smooth at all, shaky at best. That’s why cameramen make sure not to move their camera too much and use a lot of tricks to avoid "motion sickness". In one hand they do use full frames (aka progressive frames) but only at 24 fps. That’s not exactly what you call "Motion blur" to be "the biggest reason TV and film get away with smaller framerates". However, yes, to have a good motion you need to have a good framerate. You can read a very good interview of James Cameron about it:
http://www.variety.com/article/VR1117983864.html?categoryid=... It basically says: Perceived resolution = pixels x replacement rate.
and the magic number is known: it’s 48 fps. The main problem is not only having the game/software logic to send the frames to the display fast enough but also having the display being able to display them! CRT were able to do it through interlaced frames, but mainstream flat panel technologies (plasma/LCD) basically can't. OLED should do better on the near future. That said when there is no motion, 1 fps is just fine :-) |