|
|
|
|
|
by guelo
3909 days ago
|
|
Android started out with a long-press gesture being prominent throughout the platform but it was eventually deprecated because designers felt that it wasn't very discoverable by users. It's interesting to see Apple going in the other direction, but I'm not sure discoverability will be much better. One of the problems is that even if the majority of apps implement the gesture action consistently it's still very annoying when you come across the random app that doesn't implement it and your 3d-touches are ignored. That forces the user to memorize which apps in which situations obey the gesture which increases the cognitive load. |
|
"3d touch" works and feels different because of the feedback you get via vibrations and the fact that it feels like you're actually pushing the whole screen down. It's hard to explain but feels natural when you use it.