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by Kristine1975
3914 days ago
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>Journey where the only possible interactions between players are positive or helpful. There was a GDC presentation a few years back where the lead designer Jenova Chen talked about how difficult it was to make only positive/helpful interactions possible. In playtesting even the ability to collide with another player was used against them, e.g. to push them off a cliff. The presentation should still be online for free at http://gdcvault.com very interesting from a game-designing point of view. |
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