Originally, the 4 copy maximum didn't exist. However, there were two early decks that broke the game: 20x Black Lotus
20x Channel
20x Fireball
Gatherer links: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver...As long as you get 2x Lotus, 1x other two in your opening 7 cards, first turn kill. Play two lotus, sacrifice one for green, one for red. Play channel with green. Give up 19 life. Do 22 damage with Fireball. Black Lotus is worth five figures these days, so building that deck would be very expensive. Replacing them with Mountains and Forests gives you a deck for less than ten dollars that can routinely kill on the fourthish turn every time, though. The second one is even sillier: (see edits and citations below, I slightly mis-remembered this one, but the concept is the same) 60x Shahrazad
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver...This was Richard Garfield's favorite card. But due to the way the rules work, a subgame within a subgame within a subgame within.... means that you win, due to the way that rounding works. |
If anything gets countered, you are very, very likely to be able to keep going and win the same turn.
Timetwister lets you recycle, so you can generate infinite mana.
Braingeyser kills the opponent, and doubles as card draw itself, in the unlikely event that you stall out.
You also don't lose to a turn 1 Lightning Bolt, like you do with Channel.
A mulligan to two still has a fairly high likelihood of winning on the first turn.