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by kibwen 3913 days ago
1. IDEs: Mozilla is investing into IDE support for Rust in the coming year, with the goal to have great support for two cross-platform IDEs.

2. Debugger: define "actual debugger", because Rust works great with gdb and lldb and, as far as I know, always has.

3. Profiling tools: the same tools you'd use for C/C++: perf, instruments, callgrind, cachegrind, gperftools, etc.

4. OpenGL bindings: among others, there's Glium (https://github.com/tomaka/glium), which has made a Rust convert of many a graphics programmer.