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by JupiterMoon
3910 days ago
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> The reason it's important is that from a legal point of view, there are often implied expectations of fitness for purpose and adequate quality when you buy something. I thought that software licenses and EULAs were designed to remove liability? > Unfortunate, but true. For now, I am still "changing" to Windows 7 for new machines on the Microsoft side. Personally, I'm betting that the inevitable backlash against ever-changing, never-owned, user-hostile, sub-standard digital products is going to pick up enough momentum over the next few years that either Microsoft or whoever actually kills their business will offer a better alternative before 2020 when Win7 support is scheduled to end. I could see the year of the Linux desktop coming eventually. But not as originally envisioned. I would not be surprised by a world where only specialists (developers, graphic designers etc) have desktops and the actual majority of computers in use are locked down iOS or Android kiosk type devices. |
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No doubt they try, but the fact is, those kinds of documents can't override the law. In some places, the law imposes minimum standards on what is acceptable in a consumer (or even business) transaction, and software companies have tried to play the "But the EULA says..." card, and if it's actually tested in court they have sometimes lost. They often rely on people not being aware of their rights and/or not having the time or money or willpower to contest the issue.
Even that barrier may not help the software companies in the long run. Coincidentally, just today the UK introduced a sort of lightweight version of US class action lawsuits as part of a major revision of consumer protection law, as well as various other explicit consumer rights relating to digital rather than physical content.
I would not be surprised by a world where only specialists (developers, graphic designers etc) have desktops and the actual majority of computers in use are locked down iOS or Android kiosk type devices.
I'm afraid that is one all too realistic possibility. But there are reasons for hope as well.
For one thing, tablets and the like are convenient for small-scale content consumption and minor interactions, but they're awful for serious content creation or more complicated interactions. I don't think general purpose computers are going anywhere any time soon.
Perhaps more significantly, there is now a push in quite a few places to promote computer literacy and basic programming skills even at school age, and to spread the word that you can still tinker and make cool stuff, perhaps using devices like the Raspberry Pi and Arduino. We also have Linux and the FOSS community following a similar philosophy on the software side, of course, and actually one of the nicer results of so many kids having smartphones these days is that writing simple apps to run on them is now an attractive introduction to programming for kids who enjoy playing with technology. Ultimately, there is a strong human instinct to create and many people enjoy making stuff that is fun and interesting, and fortunately no amount of marketing is ever likely to change that.
Dumbed-down, locked-in devices may be the majority in the future, but I think there will always be room for powerful, flexible tools and there will always be room for innovation and creativity. It's a big world.