Thank you for the reminder, I'd looked at that, and forgot while figuring out why the "android sdk" skeleton didn't work (see note above about manually patching the build-file).
At least now I should be able to get a proper java skeleton, fix the build, add support for kotlin. Only missing piece would be a supported "pure" kotlin Android project/skeleton generator.
At some point I also looked at the Android example at the bottom of that page: https://github.com/JetBrains/kotlin-examples/tree/master/gra... -- that is also IDE centric, and hasn't been touched in a while. Which doesn't leave me very confident that it's been tested with Android 5.1 and/or 6 alpha.
I suppose I'll just have to push out a "howistart"-article if/when I figure out a process that is both easy and repeatable, and hope someone will help with filing bugs as it inevitably drifts towards being outdated as the android landscape changes :-)
At least now I should be able to get a proper java skeleton, fix the build, add support for kotlin. Only missing piece would be a supported "pure" kotlin Android project/skeleton generator.
At some point I also looked at the Android example at the bottom of that page: https://github.com/JetBrains/kotlin-examples/tree/master/gra... -- that is also IDE centric, and hasn't been touched in a while. Which doesn't leave me very confident that it's been tested with Android 5.1 and/or 6 alpha.
I suppose I'll just have to push out a "howistart"-article if/when I figure out a process that is both easy and repeatable, and hope someone will help with filing bugs as it inevitably drifts towards being outdated as the android landscape changes :-)