| It also depends on your definition of successful. To be successful does software need to (check off what you think would matter): * Make money directly * Make money in-directly * Be used by at least 1 user (not including dev + dev friends and family) * Be alive and working in 6 months * Be alive and working in 2 years * Be alive and working in 10 years * Simply ship so dev gets a positive yearly review * Be bug free * Only crash N% of the time (who cares just re-run it and
don't do the bad thing) * Quality / features don't matter as long as marketing is
talking about it and people play with it so it looks
successful. * Simply exist, but be subsidized by some one or
something so devs keep hacking on it even if no one uses
it. * Still be useful when there are zero devs working on it. |