|
|
|
|
|
by darkmighty
3926 days ago
|
|
Gimbals are limited to ||acceleration||=1g. I guess there are some elements you miss from that, like when a roller coaster starts to fall (you experience <1g), or when a car takes off (you experience >1g). Here you can provide a bit of both and also gimbal action. There's also rotation effects (which I don't know if are felt) that can be mitigated too and better jerk simulation (not only acceleration, but variation of acceleration). Actually if your whole simulation has ||aceleration||>1g you should be able to do it perfectly (save for jerk/rotation effects) with some large centrifuge: the rate of rotation of the large centrifuge dictates the "perceived gravity" and gimbals dictate the "perceived direction". In this sense it would be perfect if you could get a centrifuge with a gimbaled end in a 0g environment. Hey NASA, I have this one little idea for the ISS... :) |
|