There’s a large literature of rasterization techniques. Does anyone have insight into when this one would be useful?
Here are some other recent papers:
http://research.microsoft.com/en-us/um/people/cloop/LoopBlin... http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html
http://w3.impa.br/~diego/projects/GanEtAl14/
https://developer.nvidia.com/gpu-accelerated-path-rendering