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by Cixelyn 3931 days ago
Oculus's docs on "Introduction to Virtual Reality Audio" may be of some use[1], specifically the section on environmental modeling[2].

The general idea is to model reverberations and reflections given the distance of a point sound source to the nearest flat surface, giving the impression of a "contained" sound.

[1]: https://developer.oculus.com/documentation/audiosdk/latest/c...

[2]: https://developer.oculus.com/documentation/audiosdk/latest/c...