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by ndesaulniers
3933 days ago
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In particular, we have some ideas for preserving depth information between CSS and WebGL. Imagine, Z Fighting between something rendered in WebGL and something else positioned with CSS. Or I think a more compelling use case: correctly positioning an Iframe in a WebGL scene. It's something we're looking into, but will take a significant amount of investment in platform (two very different parts of the rendering engine suddenly have to communicate). For now, it's very low hanging fruits for content creators or engine developers to work with WebGL. It also doesn't hurt that it's much more performant. On the other hand, it hurts accessibility. |
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