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by ghaff
3937 days ago
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It's also not that hard to get your hands on the Z-Code files of Infocom games and run them in a Z-Code interpreter. (Note, however, that they are still under copyright. Also, for some games, you'll also need a copy of the original docs or other material from the packaging as Infocom sometimes used info in the docs, decoder wheels, etc. as a low-grade anti-piracy technique.) Agree that Planetfall is one of the better ones. Steve Meretzky also wrote A Mind Forever Voyaging which I really enjoyed although it's somewhat atypical of Infocom games in a few ways. |
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Here's an ANS Forth: https://code.google.com/p/zmforth/
Here's Andrew Plotkin's infamous Lisp tutorial (complete with Lisp implementation for the Z-machine): http://www.eblong.com/zarf/zweb/lists/
I ported a C compiler to it, poorly, and made it play chess: http://cowlark.com/vbcc-z-compiler/
And, of course, you can design processors to run it on real hardware: https://github.com/charcole/Z3