I think it's meant to be a stress test of their particular way of rendering Haxe sprites, not a measure of WebGL or browser performance.
It also seems ripe for tuning; it appears to leak a dom object every frame and churn through memory at a pretty epic rate :) (at least per chrome dev tools)
It also seems ripe for tuning; it appears to leak a dom object every frame and churn through memory at a pretty epic rate :) (at least per chrome dev tools)