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by TrevorJ
3942 days ago
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There's still a lot of abstraction in play though: you don't need to know everything about the low level implementation to use the engine. Even so, it took me about 6 months of working in the engine 30-40 hours a week to really become proficient and I've done 3D/2D graphics work for 15 + years. |
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In your case, the landscape was quite different 15 years ago. Simpler, in a lot of ways. Now think 15 years into the future and imagine how the Unreal Engine could look like then. If the changelist increases in this form for the next 15 years, how complex will it be to operate that thing? Will someone new to this still be able to learn everything there is to learn? If not, how will this affect the industry?