I agree about WebVR, but the last time I tried developing for it Oculus drivers had changed and the browser plugins weren't working. I'd make sure it works before getting a DK2 with the intention of doing WebVR work.
Make sure you're using no later than Oculus Runtime v0.6 if you want the current versions of WebVR-enabled Firefox and Chromium to work. They're both currently built against Oculus SDK v0.5, and they only support one previous version at a time with the betas.
I don't think there is a link to it directly from the Oculus developer's site. But it is available if you Google it.
I believe the WebVR teams are looking into using OSVR to avoid having this issue in the future.
I don't think there is a link to it directly from the Oculus developer's site. But it is available if you Google it.
I believe the WebVR teams are looking into using OSVR to avoid having this issue in the future.