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by SmellyGeekBoy 3950 days ago
I meant more the initial marketing and community involvement that helped the game get popular in the first place. Much as it pains me to say it as a developer, code quality isn't everything...
1 comments

You're right. I'm positive that every time a large company acquires a small one, it's because of their community and IP. Code is easily rewritten, and startups aren't making breakthroughs in algorithms. It's not like microsoft didn't have engineers capable of making a minecraft clone. They didn't have the rights to do so.
Exactly. Obviously MS didn't pay 2.5bil for a messy Java codebase. They paid for the brand, the IP, and the fanbase.