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by jeremiep
3945 days ago
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I'm pretty sure there's a market for D on consoles and mobile gaming. This is the first thing I get asked every time I suggest using D at work (we mainly do casual games while also porting AAA titles with a few internal engines). So far I've only been successful with a few shell scripts calling into the tools of the console's SDK doing mass reflection on 75k shader object files among other things. Yet I do half of my home projects in D and absolutely love it. I think getting D to interopt with more existing code in all of C#, Java and Objective-C as well as on both mobile devices and game consoles will greatly help its adoption with the "oh its just another library we add to our existing codebase" factor which has tremendously helped Clojure take off. This means D could make it easy to extend both JVM and CLR applications with lighting fast code while getting free access to their respective ecosystems. I for one would love to use D instead of C# to write Unity code. |
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