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by mordrax
3943 days ago
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From the author's pov, it's an interesting proposition.
Take sorcery for example: http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dba... I bought this and played it for about an hour to completion.
For my hour, I'd have made them $0.12. Instead, I paid $4.64. So for them to get to the same profit using this model, they'd have to attract $4.62/$0.12 = 38 times more users. i.e instead of having 1000+ downloads, they'd need to be in the 38k+ downloads range and for everyone to have played it to completion. I see two problems for this particular game.
1. Fighting fantasy based games are a niche market so is there going to be a large enough user base to support this?
2. I'd say that the length of a typical gamebook shouldn't be more than 1-2 hours as it will get very complex. So they're kind of capped re per player usage. Since it's a niche market, I don't imagine there would be hundreds of thousands of people trying this out for 5 minutes each. |
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Also, there's the niche issue: it's very possible that fighting fantasy fans are more likely to pay for their apps, which means none of these numbers applies to them.