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by caligastia 3953 days ago
When the first game came out, it was written in Lua and they had embedded a runtime in the iOS application - interesting that Apple at first forbade that practice, to the point of scanning libraries for interpreters. It then became the #1 iOS game - goes to show, allowing companies to bring their own language to the platform allows for unexpected successes.

Hopefully Apple learned from that lesson.

All the same, 800 employees for a game seems excessive, but then we have 5000 employees at Facebook for a website..

2 comments

> Facebook for a website..

That might be the greatest understatement I've seen for a while.

It's technically true but it really doesn't paint any kind of picture.

Facebook is a website in the same way that the Library of Congress is a 'place that stores stuff'.

I'm not a huge fan of Facebook as a company but I admire the engineering talent that goes into dealing with 1.5 billion active monthly users, the incredible problems of adding even tiny features at that kind of scale.

The only lesson Apple seems to have learned is that the App Store is great, and everything they're doing is working gangbusters.