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by ska
3947 days ago
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I hadn't heard of Chlorine, so this is effective as an intro/demo. The implementation you use is the textbook "toy" one, though, which is a bit oversimplified and probably biases the perceived speedup. Simple and brute force often favors GPU implementation, whereas the communication can really hurt you in a more realistic algorithm. It would be interesting to see what your comparison looks like with at least a spatial subdivision and connectivity analysis (the most obvious algorithmic speed up), proper anti-aliasing and a functional zoom. Even better if you did interior/exterior distance estimation... |
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If you have a specific problem in mind, I'd be happy to work on adding it as an example.
I'm in search of my first "customer" so to speak. :)