| If we want to speed up the demise of flash, there are several roots that need to be whacked simultaneously: 1. Tons of existing flash content people want to access 2. Give current flash devs a reasonable alternative The first one is a thorny problem and is somewhat solved by things like Shumway but still needs more work. As for the second, things like Unity and HTML5 have not covered all of flash dev's use cases, so only some of them have switched over. I think OpenFL (a Haxe-based reimplementation of the Flash API -- not the flash PLAYER) is our best hope for that: http://www.openfl.org http://www.haxe.org Devs can keep their current flash workflows but export to non-flash targets, specifically native C++ (supports mac/win/linux, iOS/Android) and HTML5 (with canvas, DOM, or WebGL rendering). They can also use SWF-based vector animation assets, and even integrate with the Flash CC player. And it's all open source. Flash has been "dying" for years, but if we really want it to bite the dust, we need to give people a better way to make their content that doesn't depend on a plugin. EDIT: Video of OpenFL integrating with the Flash CC editor:
https://www.youtube.com/watch?v=BhE07Y9TUJU |
I prefer to keep flash because it is easily blocked.
I find most flash to obnoxious/intrusive/distracting. I disable flash be default, and only enable the items I'm interested in. Also page loads are reduced, one less attack vector.