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I'm very interested in Starfighter and am looking forward to the release. However, there's something from your original announcement that still worries me. In this post you said: The designed operation of our trading levels is “Play them, lose horribly, write a program, reset the level, run the program, have it crash with a bug, fix and re-run, lose modestly, adjust your approach, re-start the level, run the program, win.” (Folks have asked whether we’ll hold this against you. No, no, of course not. We log everything under the sun, but losing/restarting levels is planned. That capability is an advantage of doing this in a rich simulation as opposed to real life — you can go Knight Capital as many times as you want and no one loses their job!) This feels good. But earlier, this was said [1]: We will track player behaviors and skill at incredible levels of granular detail, instrumenting them like they were built by the Orwellian MiniPeace... We can tell you exactly what happened when your candidates tried to implement a REST API. We can compare their performance against hundreds of other talented engineers (including your current employees) on the same task. Can you please elaborate on what exactly is going to be tracked? Is any of this configurable by the player? Personally, I'm going to have a hard time enjoying and learning if I feel like every mistake I make, or every extra piece of time something takes is going to be judged and count against me later on. [1] http://www.kalzumeus.com/2015/03/09/announcing-starfighter/ |
It is not in their best interests to count against you, quite the contrary they want to sell you to their clients.