It seems this limitation/concept is something that I haven't seen too much in modern pixel-art. We often see modern pixel art using larger pallets, but just low resolutions.
This is the problem I have with the widespread use of pixel art. Most of it is ignorant of why the old graphics looked the way they did. Like you said it is adopting one of the limitations but ignoring the others.
The developers of Shovel Knight actually emulated the way NES graphics work (and added some enhancements to it) and the result is a much more convincing retro feel.
The developers of Shovel Knight actually emulated the way NES graphics work (and added some enhancements to it) and the result is a much more convincing retro feel.