There is probably business strategy in that, but I remember flash on my mac to be terrible (100% cpu, draining battery like crazy). While the same version on windows was running perfectly.
Apple wouldn't give access for some hardware apis to Adobeso stuff that was being done on the graphics hardware in windows had to be done 100% software on Mac. Then Jobs complained that Flash was slow.
Try WebGL on any Mac (Safari is the worst performer of them all btw). You will see a bit of lag, frame drops, CPUs at 100%, a lot heat and your battery will die in two hours max.
Open the same site on a Chrome/Windows machine (with comparable specs of course) and you don't see any of that trouble.