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by smosher_
3961 days ago
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I'm a big fan of this work. For the PDF-shy, there's some excerpted text on LtU: http://lambda-the-ultimate.org/node/5216 but you'll miss some of the goodies, like the graph of a scenario from Romeo and Juliet, showing the actors act concurrently at different locations. See also the github repo: https://github.com/chrisamaphone/interactive-lp/ There is an emphasis on using Ceptre for developing interactive fiction¹ (text adventures/parser games.) From my perspective, a pain point in developing truly creative interactive fiction is the tools available tend to impose a world model on your work. I'm excited for Ceptre because it lets you write causal relationships directly and that makes starting from scratch a more realistic proposition. 1. With some work I think it could be (and should be) used in other kinds of games, such as sandbox games or anything that would benefit from a living world, even if only in part if the main story must be nailed down and deterministic. |
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