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by azakai
3962 days ago
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I think I see where you're coming from. Overall, I think it's hard for us to estimate how much effort it would take for Unity to support another platform. Perhaps I was overly pessimistic when I said supporting a platform just for a single browser is too burdensome; perhaps you were overly optimistic in saying that maintaining their existing port would have been a good option. Only Unity knows the answer. So I admit you might be right on that point. But the more important thing is that I disagree on the effort it takes to optimize asm.js. As you can see in those forum posts, out of the 4 major browsers, mainly Chrome is presenting a problem to Unity developers. Yes, it takes some work to optimize huge compiled codebases well, but Google has talented engineers and massive resources. I refuse to believe that Chrome cannot match the results of the other 3 browsers - it would be insulting to the v8 devs to assume so. Since the ability is there but the results are not, I can only guess that the Chrome developer's focus is elsewhere. And of course there are many other important things to optimize on the web. But Unity and other high-quality 3D games are very important too. Chrome is holding back this part of the web, right now - I hope not for long. |
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