I agree, but it's only available for Windows. We use it when debugging console games as the dev-kits and SDKs come with usually very tight VS integration.
However, network time-outs are still an issue when breaking in the debugger while running a multi-player session. We have a few quirks around this, but nothing perfect.
And we also develop on OS X and Linux where VS isn't available :)
However, network time-outs are still an issue when breaking in the debugger while running a multi-player session. We have a few quirks around this, but nothing perfect.
And we also develop on OS X and Linux where VS isn't available :)