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by andallas
3971 days ago
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Keep in mind that there are also experienced studios that don't get all their funding from Kickstarter. I don't know (and doubt) if this was the case with this Kickstarter project. $50,000 could have afforded them an artist for 6 months, or helped them to secure some essential software, or just supplemented the incomes of the existing team, while they continued doing 'side-jobs' to generally pay the bills. Now ideally, they would get all their funding from one source (so we know what they received) and it would be enough to pay for everything. But I think a lot of people who pledge on Kickstarter have a gross misunderstanding of how much money a game takes, considering each team-member may have a salary ranging from $50k - $100k is not unreasonable at all. |
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