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by wtallis
3969 days ago
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It's also the difference between "using our tools implementing our API on our hardware" vs. "trying to figure out the right thing when every component has a slightly different take on the API spec and the applications using the API make mistakes that we have to try to correct for with unreliable heuristics". Developers in the scientific computing world care about correctness a lot more than game developers working under unrealistic deadlines and with no commitment to long-term maintenance. |
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nVidia uses CUDA or OpenGL - so its not quite the question of proprietary API.
At this point, I'm not worried about "framerate on my linux box isnt as good as windows".. its more "it works...".