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by CyberDildonics
3963 days ago
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I actually downloaded and tried it out as a test. It worked pretty well (for the window and button I created). Keep up the good work! Modern C++ makes a lot of old things new again. Also, although you probably know of it, look up fltk, it was originally written with same goals (and it accomplished them) albeit in C. |
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(I can't begin to express how unbelievably difficult it was to force a fully shared ownership model onto Windows, GTK, Qt, etc. That took several months of effort and is really complex behind the scenes.)
So I don't have much to show off, but I'd really like to get feedback on making the API cleaner and more consistent; as once a stable 1.x series is released, we'll be stuck with any poor choices that were missed for a long time.
I'll try and finish the Qt port, get some basic documentation up, and share it on HN then as a 0.x beta release.
FLTK definitely seems interesting, but seems to use its own widgets instead of being a wrapper around the native platform ones. This has pros (consistency and flexibility) and cons (they stand out as looking non-native.)
I've strongly considered a raster-based backend to my toolkit as well (for things like running apps directly on a framebuffer, or what have you), but have held off so far because it's undoubtedly a massive undertaking. Even if I do go this route, I'll surely write a hiro wrapper for this as well.