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by pavlov
3975 days ago
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WebGL allows you to build completely custom UIs, and these are well suited for 3D apps (which typically use OpenGL on the desktop, so transferring knowledge is trivial). However, between custom OpenGL UIs and HTML-based UIs, there is an entire spectrum of native apps (mobile and desktop) that make use of platform conventions and standard functionality. This space is difficult to cover with web technologies because you have to simulate the look & feel and make the site feel like an app. Many people have tried to build "just like native" toolkits from WebGL and DOM, but it's pretty tough. WebGL is very low level for this, and DOM is much too high level for many things. |
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