|
|
|
|
|
by acous
3971 days ago
|
|
First person games as they exist today don't transfer well to VR. The issue is the locomotion problem: Moving the player in the virtual world but not the real world causes motion sickness, since they're not getting a matching input to their vestibular system. Oculus' system today is suited more for cockpit games or 3rd person games with gentle camera movement. Valve are also targetting room sized first person experiences, where the user has enough physical space that the play area can be mapped 1:1. |
|
Will be a great place to play.