The increased framerate only helps is the latency is low enough. If there is a very high framerate but the frames lag a few 10's of milliseconds behind the movement of the head of the user then that won't help one bit.
Of course. Ideally, head tracking would be locked to the latency no greater than the time between a frame.
240hz is only 4.16 ms, which is still within human perception of view. Ideally, I'd like 1khz refresh, but that's going to be a very long time away. I do remember an HN article recently discussing a 1khz 8bit screen with touch input running at 1khz as well. The comparison was fantastic and I believe also relevant.
240hz is only 4.16 ms, which is still within human perception of view. Ideally, I'd like 1khz refresh, but that's going to be a very long time away. I do remember an HN article recently discussing a 1khz 8bit screen with touch input running at 1khz as well. The comparison was fantastic and I believe also relevant.