Installed on Google Nexus 10. Tapping the "PLAY" button on the title screen results in the Unity splash screen flashing briefly, then the title screen reappearing.
I like the cloud that floats around on the title screen and the music isn't too bad, but the game doesn't actually play on my device.
Alright, I'll try to see if the Analytics picked anything up. I don't have a Nexus 10 to test on personally, but I'll see if it happens on another tablet I have access to :)
Works alright on Samsung Galaxy Tab and a THL phone.
Tried a few times, with a similar error. I've never worked with Unity, so I don't know how to debug a problem inside Unity native code. I can't post all of the logcat data here, but this seems to be the most relevant:
01-20 10:20:49.570: I/WindowState(411): WIN DEATH: Window{1f4c259b u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerProxyActivity}
01-20 10:20:49.582: I/WindowState(411): WIN DEATH: Window{2d726002 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity}
01-20 10:20:49.583: W/WindowManager(411): Force-removing child win Window{2eedb347 u0 SurfaceView} from container Window{2d726002 u0 com.pipsqueake.cupi2015/com.unity3d.player.UnityPlayerNativeActivity}
01-20 10:20:49.603: W/WindowManager(411): Failed looking up window
01-20 10:20:49.603: W/WindowManager(411): java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@367fad13 does not exist
01-20 10:20:49.603: W/WindowManager(411): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8412)
01-20 10:20:49.603: W/WindowManager(411): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8403)
01-20 10:20:49.603: W/WindowManager(411): at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1113)
01-20 10:20:49.603: W/WindowManager(411): at android.os.BinderProxy.sendDeathNotice(Binder.java:551)
01-20 10:20:49.603: I/WindowState(411): WIN DEATH: null
01-20 10:20:49.752: I/Zygote(131): Process 3008 exited due to signal (11)
01-20 10:20:49.802: I/ActivityManager(411): Process com.pipsqueake.cupi2015 (pid 3008) has died
The white text borders and the textures of the hearts them selves are very aliassed; have you tried using a higher resolution texture (all based on the screenshots in the play store, at work atm).
I like the cloud that floats around on the title screen and the music isn't too bad, but the game doesn't actually play on my device.