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Go package: fanout – make writing parallel code even easier (github.com)
42 points by sunfmin 4183 days ago
hide goroutines and channels from developer.
8 comments

Oh, hey, it's a generic package that means you lose type safety and saves you from writing roughly 10 lines of code.

Buffered channels + goroutines + WaitGroup already allow you to implement this trivially, and because channels are builtin generic, you can do it without the nasty type casts. Really, []interface{} is a terrible type to work with.

>Oh, hey, it's a generic package that means you lose type safety and saves you from writing roughly 10 lines of code.

Or actually, it's not a generic (as in generics) package, which is why you lose type safety.

> Or actually, it's not a generic (as in generics) package, which is why you lose type safety.

Can we please skip just one opportunity to begin this endless flamewar on a HN post about Go? Just one? Please?

This topic has been beaten to death and beyond, and is not relevant to TFA at all, as the word "generic" can be used in many contexts, and it's more than clear which context OP meant.

>and is not relevant to TFA at all

How is it not relevant to TFA? This is a speficic example of the problem with not having generics!

Yes, I often find myself lost in this trivial channels + goroutines + WaitGroup combination. For my self I'd prefer cast interface{}, :-)
interface{} is different from []interface{}.

You can do a type assertion (not cast - these are different concepts) from interface{} to another type. You cannot do a type assertion on []interface{}; you have to iterate over each element and assert individually.

I agree with GP - the built-in primitives for synchronization, along with sync from the stdlib, are much cleaner once you know how to use them, and they're more idiomatic.

Is interface{} similar to type erasure on JVM?
No, it's most like "Object" in Java.
Just yesterday I was staring at some of my go code thinking that channels are the "goto" of concurrency. You can make just about anything with them, but to understand code you have to read it all, hold it in your head, and reason about all possible outcomes. In the '60s that's how flow of control was done. As the '70s went by "structured programming" came in and exotic things like while loops, switch statements, and functions that you could only enter at the top (so limiting!) became the norm.

This post proposes a level of abstraction to take a common 10 line idiom and abstract it to a word. I'd much rather read code with the abstraction. (In this case it is clean to read, but there are many complicated patterns in common use involving auxiliary chans for cancellation and timeouts.) Sadly, this is where it collides with the go language designers. Go is anti-abstraction by design. If you don't like that then you descend into interface{} hell and manual runtime type checking, or change languages, or just repeat yourself a lot and pray you get the fiddly bits right each time.

Oh, they use abstractions a lot, just not the flow control ones, mainly objects. Like sync.WaitGroup mentioned here is an object and is a completely brain dead choice for this kind of thing. Some form of parallel map() instead would be much easier to understand and to reason about, for example: http://play.golang.org/p/4I-uBJ1Tce

Anyways, I mostly agree, just not generally over abstractions, but more in the context of proper flow control abstractions.

Is it easy to use channels for concurrency in UI development. I believe most UI developments use callbacks, such as onClick, handleClick...
I wrote a similar Go package for running work loads in parallel, but I used beanstalkd for job/result transport. This allows me a bit more freedom to spread the workers/requesters across my network. It's a bit rough around the edges and could use some refactoring, but it works well for my uses.

https://github.com/eramus/worker

Bookmarked and Stared!
Seems to be way too trivial for a library: http://play.golang.org/p/U0URukpeO3

Although I like the idea of having some kind of API to spread the work across multiple machines, since channels are slow anyway.

>How does it make the program run faster?

Sunfmin, wrong answer, you'd have a 20x improvement with 20 workers only with 20 cores (ignoring the limited overhead), regardless of the number of workers your queue of jobs will be consumed in number_of_jobs*single_job_duration/GOMAXPROCS.

Thanks, but there will be I/O waiting stuff right? For that whois command example, I find the CPU usage is zero if I am not running it parallel.
Yup, if your jobs are i/o heavy the cpu time is wasted waiting if you execute them in a strictly sequential way. With your worker pool the cpu intensive part of the jobs is instead being executed concurrently GOMAXPROCS jobs at a time.
Why does this need to be a dependency that you bring on? This is a trivial pattern.
Write yourself the 20 lines needed before pulling an extra 3rd party deps just for that.

The cost of having another 3rd party deps is greater than the seconds you save from using this.

I'm not sure what the usefulness of this is (apart from saving you from writing one or two functions yourself), isn't it just a parallel queue?
I guess it is a parallel queue, It saves the trouble to worry about goroutines and channels and synchronizations, encapsulated the logic that talked in http://blog.golang.org/pipelines last part. To make use of that pattern easier.

I have quite a few use cases myself:

1. Say there is a article on the web, that contains dozens of images embed in the html. Which I want to crawl the article, and Also the images, and put the image into S3 for faster serve. I can use the fanout concurrency pattern to put upload all the images simultaneously to S3 to make it faster.

2. Say I have 20 mysql node sharded data, I want to fetch top 50 latest created data from all of them, and sort it to and show it to user after.

Oh, yes, there are lots of use cases for parallel queues, for sure.
it's a small abstraction, but I could see it being useful. My gripe, and I don't know how to say this without people saying I'm whining about generics, is the interface{} return. Such a pain.
Go has generics,you just can't define new ones,which is the heart of the problem.

It's not about whinning.There is a need for that yet no real will to implement user defined one.