A variation on that I've run across, which imo works better on mobile, is to keep a gallery, but instead of displaying it directly as a gallery, have a button in the app where you can load a random creation from the gallery "live" into the app, and then use it as a starting point to edit. An app some friends of mine made, Sketch-a-Bit, uses that in a way that I think works pretty well: http://sketchabit.adamsmith.as/
That's incredible. I used to do a lot of work with Apophysis and I think I've been reinspired to start up again.
What's more incredible is that it runs on my rather outdated machine. I'm so used to these Javascript-HTML5 canvas projects to cause my computer to eat dirt, but this was as smooth as I could possibly have expected.
nice drawing effect but the copyright claims are pretty dangerous: they claim any art created with it must have a creative commons attribution license. this is total BS.
They should probably make this more obvious but other than that, I fail to see how it is total BS. If you don't like their licensing terms, don't use the product...
I really like this trend of mobile apps with a fully functional experience on the web. Adrift for iOS is nice example of using this approach for a trial/teaser experience. It's worth checking out the fully playable demo on the game's site at http://www.playadrift.com/, and the base app is free if you want to compare/contrast that to the mobile device experience. Beautifully done, IMO.
The output leaves something to be desired: only 1375x918.
I imagine it could be a popular tool to generate custom desktop/device backgrounds, but the low resolution combined with incorrect aspect ratio (not 16:9, 16:10, or even 4:3) makes it unappealing for that use.
(Edit: actually based entirely off how big your window is, see child comments)
Ah, yeah, I just figured that out after trying to piece together why it was such a weird dimension. Standard sizes would definitely be helpful, especially since doesn't seem to take into account retina/HiDPI displays. MacBook Pro set to "Best for retina" produces a 1440x900 image.
Can't save the Thumbnail in Chrome 27.0.1448.0 dev-m though. It only allows me to copy the image and paste it somewhere (which is enough) but I thought I'd mention it in case it's a bug in Silk and not in Chrome Dev.
Silk creator here – what version of Chrome? I haven't had a single browser crash for me during testing and development (with testing in the latest Chrome/Safari/Firefox), but I'd like to look into it.
(Edit: Also, a tip for Hacker Newsians – you can double-click the ? in the corner to hide the big app advertisement in the corner.)