Recently stumbled across a YouTube channel (no affiliation) where a guy is documenting his process of building a working physical replica of Space Cadet Pinball. I found the process pretty interesting. If you're intrigued: https://www.youtube.com/watch?v=BU_02HABZ4s
I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
I dont know why but this feels like some esoteric enchanment that would unlock higher dimensions of possibilities if only explored further. Perhaps new harmonies could have been discovered,
Did anyone think to try this with excel? or notepad?
There's a set of lights in the lower left-hand edge and on the very upper right-hand edge. When it's time to select a mission look for the yellow arrow near those lights. Hitting the lights lets you select a mission. Sending the ball up the ramp confirms the mission. I don't quite remember what the missions were - typically "hit some combination of things" - but they were worth a lot of extra points and/or an extra ball.
IIRC, it was a decision based around not porting to 64bit in the newer versions of Windows. I agree it's a shame it didn't move forward... same for a lot of things that were in earlier versions that didn't make the cut.
Man, Gamefaqs always had such amazing guides. I always wondered how these people knew every single little thing in the games they wrote walkthroughs for.
That brings back memories. I didn't check if it store highscore, but remember finding how to edit to highscore list in the original game to totally destroy my brothers best score
I only discovered very recently that it was supposed to have music as well. I played on Windows XP back in the day, and I'm 99% sure the music must have been turned off by default.
Definitely did - that MIDI file is etched into everyone's soul who played Space Cadet but this was early days, maybe it's possible the win9x machine you played on didn't have a sound card?
EDIT: From what others have said it sounds like it's off by default. It's been decades so I don't remember.
Huh, I don't remember turning it on. Who would want it off? The music is amazing, and it laid the seed for me to get into chip music, especially early keygen music (much of which can be found here: https://keygenmusic.tk/#).
In this port, using the menu to disable the music has no effect. Surprisingly, typing "hidden test" does have an effect, but the interpretation of mouse movements is weird and uncontrollable, unlike the original Windows EXE game.
I recall shake/tilt was most useful in the sections of the field where rolling over a sensor would toggle a light, and lighting all three toggles yielded a prize.
There is one cluster at the top centre, and another in the left purple platform. The ball is moving slowly enough here that a nudge can send to one toggle or the other.
I bought this knowledge with my uni gpa, NO RAGRETS.
you are correct in what you say, but the other thing you need to do is hit the flippers, not to impact the ball but because they rotate the lights that are on and off (your goal being to light all three) so if you see the ball rolling toward an on-lite, rotate them till it's an off light. nudging the table is bit more useful to get repeated bounces off the bumpers near by
Possibly because it's easier to approximate the ball's position moving vs the table than simulating the table's position in space moving (which is what happens in real life with a nudge?) and the ball's trajectory not altering?
This is actually a web port of Space Cadet for Win 9x which has sort of a prerendered 3d look but is still basically a 2d table, as opposed to stuff like Pinball Arcade or the FX compilations by Zen.
I also liked a lot pinball illusions, it had great music, graphics and gameplay. Given that it was created by Dice, the studio that years later created the Battlefield franchise
if you're playing on a phone, the right side of the window might be cut off. you could rotate the screen, or you could select the desktop version in Chrome options (but it will be very small).
getting: Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0.
at start_freeze_frame (space-cadet-menus.js:140:18)
at MutationObserver.<anonymous> (space-cadet-menus.js:429:3)