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Show HN: Base-GPUI: A GPUI port of Base UI headless components (github.com)
9 points by autodidacc 21 hours ago
1 comments

Wait, what?! These examples run in the browser? This rust library is atop GPUI which is already well used for native apps, but outputs primarily / only (I'd guess only?) web apps? And they are real web apps, with html, unlike the Flutter abomination?

This is sick. This is so rad, heck yes.

Yep! GPUI added WASM compilation targets in Feb!

https://github.com/zed-industries/zed/pull/50228

Someone also seems to have added mobile support too

https://github.com/itsbalamurali/gpui-mobile

You might also find Yew, Leptos an Dioxus interresting... they're web UI frameworks for browser applications written in rust... with some options for native(-like) application targets.
Oh definitely!

It's remarkable to me that this web toolkit is atop GPUI, which is a native app rust toolkit! We don't have a ton of cross native/web libraries, afaik! https://gpui.rs/

Flutter does both, but Flutter does it by being a giant canvas with its own drawing engine. It's awesome-sauce to see such a more harmonious path.

Different topic but I'd done a little playing around with trying to write a HTML front end that could drop in to opencode 's opentui library. The cross-modal UI is a fun idea to me!

as for compiling to HTML, it unfortunately renders in a HTML <canvas>, which was how Flutter rendered in the web :( but I can only hope it compiles to that in the future!
Ahhhh shucks. The Base UI base made me think "oh they are basing this off of well known web componentry stuff, CSS systems, nice!".

Thanks, & mea culpa, my bad for jumping to conclusions.