> Like, voice interfaces are really good now because of AI.
An HCI, like Voice powered by AI, can be great in isolation, but poor when considered as part of a larger user journey.
To put a sharp edge on this: a voice interface would not only suck, but in fact defeat the purpose of playing Tetris. This lack of user-journey fit also applies to non-game domains.
Direct manipulation is superior for the vast majority of human-computer interactions.
Saw this immediately after listening to a chapter of Player of Games. The Culture series is full of voice interfaces (Minds and drones) that are always on task
An HCI, like Voice powered by AI, can be great in isolation, but poor when considered as part of a larger user journey.
To put a sharp edge on this: a voice interface would not only suck, but in fact defeat the purpose of playing Tetris. This lack of user-journey fit also applies to non-game domains.
Direct manipulation is superior for the vast majority of human-computer interactions.