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Another Taste of Verse [video] (youtube.com)
2 points by mpweiher 11 days ago
1 comments

As an Unreal Engine user, the discussion around Verse is curious. It feels like a lot of UE devs don't like the syntax at all, and would have much preferred a more traditional language. And then Epic announces they're getting rid of Blueprints, which causes further frustration with UE devs, because if you want a gameplay scripting layer instead of pure C++, now you're forced to use Verse.

Even as a Haskell enjoyer, Verse syntax looks kind of messy. I'm assuming with all the smart people designing it there must be some reason for it, but I've not seen it yet.

Still, I'm looking forwards to trying it if/when it actually lands in UE-proper. There are definitely a lot of interesting ideas in it.

Yeah, Verse also confuses me as an onlooker. Good to know that people that are closer to it share that impression.

As a language nerd, I find some of the concepts interesting, though pervasive use of failure has been tried in Icon and didn't work out well.

I am really struggling to see how

a) the weird bits lead to concrete improvements in actual programming practice

b) that translates to "scripting" usage.

But yeah: it'll be interesting, however it turns out.